UI/UX design

UI/UX design by the people who build it

Cloudnonic designs product interfaces for founders and product teams who need screens that ship, not a deck. The same senior engineers who will build the product run the design work: user flows, information architecture, a design system and production-ready screens in Figma, checked against the data model and the APIs before anyone writes a line of UI code. It is offered on its own for a defined scope, or as the first weeks of a product engagement.

What is included

Discovery and user flows

The jobs your users need done, mapped into flows and a screen inventory. We start from the decisions the product has to support, not from a template.

Information architecture that fits the data model

Navigation, naming and states checked against the real entities and permissions in your system, so the design does not promise what the backend cannot do.

Design system

Tokens, components and states in Figma with a direct mapping to the component library we build with, in React and Tailwind. One source of truth for designers and engineers.

Production-ready screens

Every screen in every state: empty, loading, error, long content, mobile. Handoff is a clickable prototype and annotated screens, not a PDF.

Usability checks

Short sessions with real users or domain experts before the build, and instrumented reviews after launch, so changes follow what people actually do.

How we work with you

How we work with you

Design is either a fixed-scope piece of work with a defined deliverable, or the opening phase of a product-team engagement where the same people continue into the build. In both cases a senior engineer sits in every design review, which is how we keep the screens honest about effort and feasibility.

Your product team · What this prevents: A prototype that never becomes a platform, and a CTO hire made before the product deserves one.

The two engagement models →

Stack we use

Chosen per project. We pick what your team can run after us, not what is fashionable.

  • Figma
  • React
  • Next.js
  • Tailwind CSS
  • Tailwind CSS
  • Next.js
  • React
  • Figma

What goes wrong, and what we decide instead

  1. Designing before the data model is known

    Screens get signed off that assume relationships, roles or states the system does not have. The redesign then happens in code, at the most expensive moment.

    What it costs

    Weeks of rework at the end of the build, and a product that ships with the compromise instead of the design.

    How we decide

    We put the data model and the permission rules on the table in the first design week, and we design the states, not just the happy path.

  2. A design agency that hands off a deck

    A polished Figma file arrives without states, without a component mapping and without anyone accountable for how it behaves on a phone.

    What it costs

    Engineers fill the gaps themselves and the product drifts from the design within the first sprint.

    How we decide

    The engineers who build the product are in the design work from day one, and handoff is a prototype plus a design system that maps to the component library.

  3. Redesigning the whole product at once

    A full visual overhaul lands as one big release, mixes brand changes with workflow changes, and makes every regression impossible to attribute.

    What it costs

    Lost user trust, a support spike at launch, and no way to tell which change caused which drop.

    How we decide

    We redesign flow by flow on the same release cadence as the rest of the work, and measure each step.

Frequently asked questions

Do you do design without building the product?

Yes, as a defined scope: flows, design system and production-ready screens with a clickable prototype. Most clients then keep the same team for the build, because the people who designed the screens already know the data model and the constraints.

Who does the design work at Cloudnonic?

Senior product engineers with design experience, working in Figma, with a UX specialist brought in for research-heavy phases. There is no separate design department that hands work over a wall; the people who design are in the build.

What do we receive at the end?

A Figma file with the design system and every screen in every state, a clickable prototype, and a written rationale for the main decisions. If we continue into the build, the component library implements the same tokens.

How long does a design phase take?

For a product with a defined scope, between three and six weeks from kickoff to production-ready screens. Larger platforms are designed flow by flow alongside the build rather than all up front.

Built the AI-Native way

Every service on this page is delivered with our AI-Native process: specs as the source of truth, agents in the pipeline, and a named engineer signing off at staging.

How we build with AI →

Want to see how this would work for your product?

Book a call and we will go through your architecture, your constraints and what the first ninety days would look like.Book a technical consultation
CLOUDNONICCLOUDNONICCLOUDNONIC